Freelance Senior 3D Character Artist based in Montpellier, France, with over 10 years of production experience.
CHARACTER ART
Realistic and stylized characters for games, cinematics and advertising.
• Sculpting and modeling
• Clothing and garment creation
• Retopology, UVs and baking
• Texturing and surfacing
SELECTED CREDITS
• Edge of Eternity — DLC outfits
• Free Fire — Heroes Arise (FFWS 2022 Sentosa) — Modeling and surfacing
• Farlight 84 — Zombie character work
ADVERTISING
• Futuroscope / Kraki — Creature modeling | via Multiply
• Louis Vuitton and Toyota Material Handling — Modeling and texturing | via Multiply
• SFR — Complete character and blend shapes | via Prodigious
FASHION & PRODUCT
• Adobe — Garment and accessory modeling | via Sentient Art
• Twinmotion — Handbag modeling in Marvelous Designer | via Sentient Art
TOOLS
ZBrush • Maya • Substance 3D Painter
Marvelous Designer • Marmoset Toolbag
Freelance character creation for games, cinematics and advertising, from sculpting and clothing to final textures. Selected work: Edge of Eternity outfits (Midgar Studio); Free Fire (Brunch Studio); Farlight 84 (NKI Studio); Kraki, Louis Vuitton and Toyota (via Multiply); SFR, including blend shapes (via Prodigious); Adobe and Twinmotion garments or accessories (via Sentient Art).
CHARACTER ART — Digital sculpting for an animated film. • Character modeling for Michelin advertising.
PRE-PRODUCTION
• Storyboarding
• Animatics
CHARACTER ART
• Low-resolution character modeling and texturing in ZBrush and Maya.
EXODUS — INDIE GAME PROJECT
• Low-resolution character modeling and texturing.
• Animation and After Effects work.
VIDEO GAMES & CINEMATICS TRAINING
PRE-PRODUCTION
• Storyboarding and animatics
3D PRODUCTION
• Modeling and texturing
• Rigging, skinning and animation
IMAGE FINISHING
• Lighting and shading
• Rendering and compositing