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Antoine Maury
Antoine Maury
Senior 3D Character Artist | Games, Cinematics & Advertising
Montpellier, France

Summary

Freelance Senior 3D Character Artist based in Montpellier, France, with over 10 years of production experience.

CHARACTER ART
Realistic and stylized characters for games, cinematics and advertising.

• Sculpting and modeling
• Clothing and garment creation
• Retopology, UVs and baking
• Texturing and surfacing

SELECTED CREDITS
• Edge of Eternity — DLC outfits
• Free Fire — Heroes Arise (FFWS 2022 Sentosa) — Modeling and surfacing
• Farlight 84 — Zombie character work

ADVERTISING
• Futuroscope / Kraki — Creature modeling | via Multiply
• Louis Vuitton and Toyota Material Handling — Modeling and texturing | via Multiply
• SFR — Complete character and blend shapes | via Prodigious

FASHION & PRODUCT
• Adobe — Garment and accessory modeling | via Sentient Art
• Twinmotion — Handbag modeling in Marvelous Designer | via Sentient Art

TOOLS
ZBrush • Maya • Substance 3D Painter
Marvelous Designer • Marmoset Toolbag

Skills

Character ModelingDigital SculptingUV MappingRetopologyPBR TexturingTexture BakingClothing Design

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite

Productions

    • Commercial / Advertisement
      Adobe Substance 3D — Leather Goods
    • Year
      2025
    • Role
      Leather Goods Modeler
    • Company
      Sentient Art
    • Commercial / Advertisement
      Adobe Substance 3D — Basketball Apparel
    • Year
      2024
    • Role
      Clothing Modeler — Marvelous Designer
    • Company
      Sentient Art
    • Commercial / Advertisement
      Futuroscope — Kraki
    • Year
      2024
    • Role
      Creature Modeler
    • Company
      Multiply
    • Commercial / Advertisement
      Louis Vuitton — Christmas Characters
    • Year
      2023
    • Role
      Character Modeler & Teddy Texture Artist
    • Company
      Multiply
    • Video Game
      Edge of Eternity — DLC Outfits
    • Year
      2023
    • Role
      3D Clothing Artist
    • Company
      Midgar Studio
    • Commercial / Advertisement
      Twinmotion — Handbag
    • Year
      2022
    • Role
      Handbag Modeler — Marvelous Designer
    • Company
      Sentient Art
    • Commercial / Advertisement
      Toyota — Stylized Characters
    • Year
      2022
    • Role
      Character Modeling & Texturing
    • Company
      Multiply
    • Commercial / Advertisement
      SFR — Stylized Character & Blend Shapes
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Prodigious
    • Video Game
      FreeFire : Heroes Arise
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Brunch Studio
    • Video Game
      Dune : Spice Wars
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      NKI STUDIO
    • Video Game
      Farlight 84
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      NKI STUDIO
    • Mobile Game
      Crystalborne: Heroes of Fate
    • Year
      2020
    • Role
      Retopology & UV Artist
    • Company
      Gizmo Studio
    • Video Game
      V-Rally 4
    • Year
      2018
    • Role
      Texture Artist
    • Company
      KT Racing - Kylotonn

Experience

  • Senior 3D Character Artist at Freelance
    Montpellier, FR
    July 2013 - Present

    Freelance character creation for games, cinematics and advertising, from sculpting and clothing to final textures. Selected work: Edge of Eternity outfits (Midgar Studio); Free Fire (Brunch Studio); Farlight 84 (NKI Studio); Kraki, Louis Vuitton and Toyota (via Multiply); SFR, including blend shapes (via Prodigious); Adobe and Twinmotion garments or accessories (via Sentient Art).

  • Character Artist (Intermittent) at InEfecto
    Montpellier, FR
    January 2013 - June 2013

    CHARACTER ART — Digital sculpting for an animated film. • Character modeling for Michelin advertising.

  • Cinematic Designer Intern at Hanakai Studio
    Paris, FR
    September 2012 - January 2013

    PRE-PRODUCTION

    • Storyboarding

    • Animatics

    CHARACTER ART

    • Low-resolution character modeling and texturing in ZBrush and Maya.

  • 3D Artist (Volunteer) at Ghalmac Games
    Nîmes, FR
    June 2011 - July 2011

    EXODUS — INDIE GAME PROJECT

    • Low-resolution character modeling and texturing.

    • Animation and After Effects work.

  • Student — Video Games & Cinematics at Créajeux — School of Video Games
    Nîmes, FR
    January 2009 - January 2012

    VIDEO GAMES & CINEMATICS TRAINING

    PRE-PRODUCTION

    • Storyboarding and animatics

    3D PRODUCTION

    • Modeling and texturing

    • Rigging, skinning and animation

    IMAGE FINISHING

    • Lighting and shading

    • Rendering and compositing