Website powered by
Antoine Maury
Antoine Maury
3D Character Artist
Montpellier, France

Summary

Born in the South of France, I completed my studies at Créajeux, a specialized school in video games.
Then I start working to Paris and moved later to Montreal as Freelancer specialized in character modeling.
Now I continue to exercise my passion always with great enthusiasm and always excited to meet new people around the world in video games and movies industry.
As a passionate I am interested in all the games of the moment, I doesn't miss any news and I know all the latest techniques and advanced technology.
This is also what interests me in this job, the fact of always learning and evolved.
3D Artist it's not a simply job, it's a passion and all my achievements take this direction with the desire to always exceed my limits.

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite

Productions

    • Video Game
      FreeFire : Heroes Arise
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Brunch Studio
    • Video Game
      Dune : Spice Wars
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      NKI STUDIO
    • Video Game
      Farlight 84
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      NKI STUDIO
    • Mobile Game
      Crystalborne: Heroes of Fate
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Gizmo Studio
    • Video Game
      V-Rally 4
    • Year
      2018
    • Role
      Texture Artist
    • Company
      KT Racing - Kylotonn

Experience

  • Character/Environment Artist at Freelance
    Montréal, Canada
    July 2013 - Present

    • Kylotonn Racing Games - Texture Artist (Vehicles) on V-Rally 4

    • Artefacts Studio - 3D Artist

    • Volumique - LowRes Characters / Mobile Game

    • IWD - Props - Perfume bottle / Furnitures

    • In Situa - Archi/Environment - Montpellier

    • In Situa - Archi/Environment - Brou-sur-Chantereine

    • Callimedia - Characters Animation / Medicine

    • Antek Studio - LowRes Characters / VideoGame

    • Antek Studio - Architecture / Rendering / V-ray

    • Royal Canin - Advirtising / Cinematic

    • In Efecto - Characters / Digital Sculpture / Zbrush

    • In Situa - Archi / Environment - Paris, France

    • In Situa - Archi / Streetcar - Bordeaux, France

    • Michelin - HighRes Character / Advertising

    • Label Surface - Digital 3D Printing

    • BNP Paribas - Interior architecture

  • Intermittent Character Artist at InEfecto
    Montpellier, France
    January 2013 - June 2013

    • Digital sculpture for 3D animation movie

    • Character modeling for advertising. (MICHELIN)

  • Internship Cinematic Designer at Hanakai Studio
    Paris, France
    September 2012 - January 2013

    • Storyboard

    • Animatic

    • Low-Res Character. Modeling & Texturing (Zbrush/Maya )

  • Volunteering 3D Artist at Ghalmac Games
    Nîmes, France
    June 2011 - July 2011

    • Exodus - Indy game Project

    • LowRes Character (modeling&texturing)

    • Animation, After Effects

  • Student, Specialist degree in Video Games and Cinematic. at Creajeux, School of Video Games.
    Nîmes, France
    January 2009 - January 2012

    Specialist degree in Video Games and cinematic.

    • StoryBoard

    • Animatic

    • Modeling

    • Texturing

    • Setup/Skinning

    • Animation

    • Lighting/Shading

    • Rendering

    • Compositing